Hey all, ive been writing items to this list for a while so some things are already out or confirmed not coming. Below is a legend for notes.
- Green bold has been confirmed.
- Green bold with strike-through is in game now.
- Red bold is confirmed not coming.
- Regular text is strictly rumors.
Current Helldivers 2 rumored content #1 is as followed….
- APC
- Buggy
Auto cannon MECH- Clan system
- ↕️
- Extremely large carpet bombing stratagem.
Flying bugsFlying bot gunshipsNew charger variants- New heavy bot varients
Heavy bot mobile factory.- Pelican 1 troop drop off/SEAF support squad
- Acid based weapons
- More Fire based weapons
- Jammer stratagem
- High difficulties/mission modifiers
- Light tank
- Flamethrower auto turret
- Fire mortar
- Gas mortar
- Stun mortar
- Acid mortar
- Stun grenade launcher
- Fire grenade launcher
- Gas grenade launcher
- Deployable wall cover
- Extended ammo pack that had 6 boxes
- Medical pack similar to ammo but for stims.
- More armor passives
- Helmet passives
- Companions (combat, non-combat and cosmetic) [Need ability to help open buddy bunkers/2 man doors]
- Jetpack buffs
- Ability to swim short distances
- New mission types (
added often) - More ship Upgrades
- Acid based weapons harvested from bugs.
- Melee weapon such as a space shovel or a similar weapon to the small atomaton swords.
- Toxic spewing flying bugs
- 5&6 man squads
- Boss enemies such as THE WORM 🪱
- Laser guided multi missile launch launcher.
- Spec ops tactical missile tube launcher with laser pointer binoculars
- Increasing research type caps all to 500. (Currently it’s 🟢x500, 🟠x250, 🩷x50).
- Scenario level missions that allow large amount of players to play. A player for each tube on the squads 4 ships(16p total). (1 support stratagem and 1 offensive stratagem for balance purposes)
- Weapon customization such as attachments.
- Customizable weapons on mechs.
- Mech stratagem launcher (quality of life)
- Siege missions, missions designed to be played over a longer period of time to allow the real usage of stealth 1hr+ missions.
- War missions, missions designed to be played over a long period of time that allows regular gameplay alongside the ability to support existing friendly forces on the ground(SEAF).
- Orbital controller (allows the user to control their orbital strikes from the height/view of their super destroyer).
- Rocket drone backpack that only fires on Q/marked units. 4 rockets before needing to be replaced.
- Break action shotgun stratagem.
- Upgrade to reduce mech stratagem cooldown.
- Stratagem for resupplying mechs.
- Stinger missile for stubborn flying enemies.
- Samples mini extract system.