Hey all, ive been writing items to this list for a while so some things are already out or confirmed not coming. Below is a legend for notes.

  • Green bold has been confirmed.
  • Green bold with strike-through is in game now.
  • Red bold is confirmed not coming.
  • Regular text is strictly rumors.

Current Helldivers 2 rumored content #1 is as followed….

  • APC
  • Buggy
  • Auto cannon MECH
  • Clan system
  • ↕️
  • Extremely large carpet bombing stratagem.
  • Flying bugs
  • Flying bot gunships
  • New charger variants
  • New heavy bot varients
  • Heavy bot mobile factory.
  • Pelican 1 troop drop off/SEAF support squad
  • Acid based weapons
  • More Fire based weapons
  • Jammer stratagem
  • High difficulties/mission modifiers
  • Light tank
  • Flamethrower auto turret
  • Fire mortar
  • Gas mortar
  • Stun mortar
  • Acid mortar
  • Stun grenade launcher
  • Fire grenade launcher
  • Gas grenade launcher
  • Deployable wall cover
  • Extended ammo pack that had 6 boxes
  • Medical pack similar to ammo but for stims.
  • More armor passives
  • Helmet passives
  • Companions (combat, non-combat and cosmetic) [Need ability to help open buddy bunkers/2 man doors]
  • Jetpack buffs
  • Ability to swim short distances
  • New mission types (added often)
  • More ship Upgrades
  • Acid based weapons harvested from bugs.
  • Melee weapon such as a space shovel or a similar weapon to the small atomaton swords.
  • Toxic spewing flying bugs
  • 5&6 man squads
  • Boss enemies such as THE WORM 🪱
  • Laser guided multi missile launch launcher.
  • Spec ops tactical missile tube launcher with laser pointer binoculars
  • Increasing research type caps all to 500. (Currently it’s 🟢x500, 🟠x250, 🩷x50).
  • Scenario level missions that allow large amount of players to play. A player for each tube on the squads 4 ships(16p total). (1 support stratagem and 1 offensive stratagem for balance purposes)
  • Weapon customization such as attachments.
  • Customizable weapons on mechs.
  • Mech stratagem launcher (quality of life)
  • Siege missions, missions designed to be played over a longer period of time to allow the real usage of stealth 1hr+ missions.
  • War missions, missions designed to be played over a long period of time that allows regular gameplay alongside the ability to support existing friendly forces on the ground(SEAF).
  • Orbital controller (allows the user to control their orbital strikes from the height/view of their super destroyer).
  • Rocket drone backpack that only fires on Q/marked units. 4 rockets before needing to be replaced.
  • Break action shotgun stratagem.
  • Upgrade to reduce mech stratagem cooldown.
  • Stratagem for resupplying mechs.
  • Stinger missile for stubborn flying enemies.
  • Samples mini extract system.