Helldivers 2 has changed dramatically with this latest patch. Let’s jump into what they’ve posted about it…
Helldivers, get to your Super Destroyers! In a surprise turn of events that even our top researchers couldn’t predict, the Illuminate have finally revealed their intentions, emerging from the Meridian singularity, and setting a course for Super Earth.
It’s now more important than ever that we band together and stop this salvo from destroying our liberty.
New Enemies
The Illuminate threat has grown, unleashing new terrors on our citizens across the galaxy. Reports indicate the Illuminate have deployed larger, more powerful enemies within their fleet, among them are the Stingray: jetfighters that provide Illuminate support from the sky, targeting Helldivers and lining up devastating strafing runs. Another new foe is the Crescent Overseer, which has the ability to lay barrages on Helldivers in cover.But perhaps most terrifying are the reports of a failed Illuminate experiment called the Fleshmob: a Frankenstein’s monster of Voteless parts turned into a brute battlefield force that the Helldivers must work hard to destroy.
There have been sightings of other, even larger ships, though details remain unclear on their abilities. But we can’t underestimate the squids, divers, and that’s why we’re assembling our best and brightest to push them back into oblivion where they belong.
We have to gather all our resources to face this incursion and, fortunately, Super Earth’s R&D department has unlocked some powerful tools for our Helldivers, in the hopes that they will help crush the onslaught of Illuminate invaders.
Customize Your Loadout
Helldivers are being given access to a robust new weapon customization feature for the bulk of our primary weapon offerings. Most primary weapons now have levels that are achievable by completing missions, which then in turn unlock new attachments obtainable through Requisition. In addition to attachments, players can also unlock patterns for their weapons.Whether it’s tweaking sights for precision, changing color patterns, adjusting magazines for ammo capacity, muzzles to optimize weapon performance characteristics or adjusting under-barrel attachments for the handling you want, you’re in command of how your weaponry performs on the battlefield. This level of individual attunement is sure to make your favorite primary best in its class.
Expanded Surplus
The Superstore is also getting an emergency expansion to boost your arsenals for the fight. No more waiting for items to come back into rotation–now the items you want are always available, ready to stock your ship and armor your Helldivers with items you might have missed the first time around.This is the moment of truth, Helldivers. Everyone to the front lines and fight for our right to spread Managed Democracy!
Ergonomics
- Controls how fast you aim down sights (ADS).
- Higher ergonomics = faster ADS, lighter handling.
- Lower ergonomics = slower ADS, but steadier aim.
- High ergonomics = more sway.
- Affected by attachments (e.g., sights, stocks).
Sway
- Refers to reticle drift while aiming.
- More sway = harder to hold aim steady.
- Reduced by:
- Lower ergonomics (heavier guns).
- Crouching or going prone.
- Stability-focused attachments (e.g., foregrips).
- Sidearms have inherent high sway.
Recoil
- Vertical and horizontal kick after firing.
- Reduced by:
- Crouching (~60% recoil).
- Prone (~40% recoil).
- Attachments (muzzle brakes, grips).
- Armor passives (Engineering Kit, Fortified = –30% recoil).
- Gunslinger passive = –70% sidearm recoil.
Stability
- Not shown directly, but reflects overall steadiness during aim and firing.
- Improved by:
- Lower ergonomics (heavier = steadier).
- Stability-boosting attachments (heavy barrels, stocks).
- Proper stance (crouch/prone).
- Trade-off: more stability = less handling speed.
Transcript of the weapon customization video:
Customization done. It is. It is finally done.
It is here. My God, we’ve done it. Okay.
Hey, everybody. Welcome back. Well, I’m.
I’m back for a while for today. Because today we’ve got a massive update for Helldivers that I’m super excited about. So I couldn’t keep my hands off this.
You couldn’t stay away, could you? No, I couldn’t. Not when I heard that it’s finally happening. And what is happening? Yes, what is? It’s weapon customization.
Finally. Thing that’s always kind of been there, but never really been there. Yeah.
And especially like, how can you not in a shooter want to like, finagle and fidadle with your. With your lovely guns? So, Nicolas, which weapons can I customize? Can I customize my melee weapons? Can I customize my pistols primaries support? No, not. At least not yet.
You can customize your primary weapons. We don’t have made attachments for all the other ones. Who knows, maybe in the future for your sidearms and your melee weapons, but for now it is your primary weapons.
Primary weapons only. Okay, but tell me about weapon customization. What is it? How does it work? How much can I tweak my guns? Okay, it’s different for every weapon.
So the answer is a little bit of depends. So it depends on which attachment slot each weapon has. So I can’t put an assault rifle muzzle break on my laser rifle.
Yeah, exactly. So checks out. But in the weapons that have the most attachments, you can change magazine, you can change the muzzle, you can change your underbarrel, you can change the optics.
So. And then there are some weapons that. Oh, you can also change the.
The pattern, how it looks. So it. Some weapons will.
They’re all more specialized, like plasma weapons, etc. Will have less attachments while we have more stuff for generally the bullet weapons. Okay.
It’s basically so more tried and true. Technology has more variation. Yes.
Okay. Experimental stuff is more like here have this experimental thing. It comes in one package type of thing.
So what’s your favorite piece of weapon customization that we have in the game? Favorite piece? I mean, I have favorite slots. I’m more into fiddling with having the right muscle attachments because it also changes the vfx. So if you have like, you can have a muscle break, flash hider or something, and then you get different VFX when you shoot, which matters when you go and you like aim down the sight.
Yeah. So it like blocks your aim less. It also changes a lot of variables.
So if I want them like a massive muscle break that just has a lot of recoil absorption. I’m also going to get a massive muscle flash to go along with it. Yes.
Okay. So it’ll be a little bit easier to control, but at the same time I might not see the target that I’m shooting at. Yeah.
All those pieces changes the characteristics of a weapon. So you can change different pieces that will affect recoil. You can affect the sway, like how much the weapon moves, especially depending on how much you move.
Yeah. So I assume if I have like a really good grip, that’s going to be easier for me to move around and fire. Yeah, and sometimes it’s different in vertical and horizontal.
Like some grips will change that. Your vertical recoil will be less, but maybe your horizontal recoil will get worse. Okay.
So it’s a little bit like what fits your playstyle. And they also, we have the standards of like ergonomics. If you add a lot of heavy stuff to your weapon, like a drum Mag, a big 10x scope and, and a heavier muzzle, then like your ergonomics will go down.
You have a heavier weapon, but maybe you have like a lot less recoil and stuff. Does this mean. So this, this means also that the inverse is true.
So if I have a standard gun, I can swap for a smaller mag and just remove some stuff from it to, to get it to be even lighter. Yes, you can. Like I’ll bring the small magazines.
I’ll. Maybe the weapon by default has like a 4x scope or something. Maybe you’re just like, I’ll just have like the normal iron or a red dot reticule and yeah, you can dial it down and it becomes like a faster, more nimble weapon.
Okay, that’s super cool. So this really allows players to just express their individuality through their favorite guns. Yes.
Okay, but then to the million dollar question. How do I unlock all this? How do I get access to the weapon customization? Do I get all of it from the start or do I have to grind? Do I have to invest my hard earned samples? First of all, just to use like it’s a long, arduous quest. Now you just reach rank 10 and you can start doing it.
But then it is you, you basically level up your weapons. So if you start, you take your, one of your weapons, you just, you keep using it and you do missions with it, it will basically gain XP just like you do. And it will level up and then at certain like level intervals, you will unlock different attachments and different patterns for it which you can buy for Requisition.
So it will take a little bit of time to get like all the customization for a weapon. But okay. So leveling up allows me to acquire it.
Same as strategy jumps or strategy. Yeah, pretty much. Pretty cool.
So with this, how many attachments do we have? Oh God, five. 500 million? No, like some weapons have like my God, there’s a lot but like just trying to get my head around it. So the buffering symbol.
Yeah, there’s a lot but like so like if I tried to do a quick headmath, like some weapons will have like six, seven optics. You can have like maybe three different magazines. You have like a couple of hundred barrels and some maybe like some weapons are about around 20 plus all the patterns which I think we have 10 plus I can’t remember all of them.
There’s a lot. Some weapons only have like patterns or like very few. Like the, the Constitution because it’s already perfect.
Why would you want to change that? But there, there’s gonna be a bunch. Some players will think like oh my favorite weapon is maybe the Scorcher. That won’t have that much.
It will basically have patterns for now. Because that’s also a thing. Like we have talked about some customizations since launch, etc.
That might not be in here. But that’s just a question of us having time to do them all and releasing them at the right time and making them work with the game. So it is also not that we release everything here, all attachments and that’s it.
We will continue to support it. Right. And that was going to be my follow up question.
Is this a one stop shop and this is the system as is or is this something that we’re going to continue expanding on now? We’ll continue expanding on it. We have more stuff in store like some of the attachments we have, but it’s just, it needs some work to get it done and also fit a lot of weapons because when we did this also like we had to take apart and redo some of the weapons. Maybe they had like already modeled in some of the pieces.
We had to bring it out, remodel it and so there’s some work with this. So we’re trying to get everything done that we currently have and then in the future we’ll also keep adding customizations. Cool.
And for all of those, like so many in the community that are maxed out in their progression, how much extra progression does this add to the game? 500 plus hours. You heard it here. Some of you can progress through Things very fast.
And then we have like, we do the head math and like they probably take them this much time and then some of you guys prove us wrong. Yeah. So the goal here is that the weapon customization system is supposed to be like that extra progression that you add on top of the big progression, which is of course unlocking stratagems, unlocking ship modules, and so forth.
And then once you’re done with that, you sort of gradually tweak and upgrade and customize your weapons. Yes, it is more of a. A bit later in the game.
It’s not just when you start playing the game that you will start fiddling with this because it uses the same resources as you buy stratagems for. So in the beginning, as a new player, when you reach rank 10 and can use this, you have also a lot of stratagems to unlock. So we expect most people to focus on the stratagems first and then maybe some customization.
But it is more the people that have unlocked a lot of things that will then go in and look at weapon customization. Okay, cool. But it’s their choice, of course.
Yeah, absolutely. Which is always key to Helldivers. Always.
You play it your way. Enjoy. I have one final question in regards to weapon customization, and that is how does this work with the already established variants of various weapons such as the Breaker Incendiary, the Explosive Liberator and so forth.
Right, The Liberator Concussive, you mean? Yeah, the Concussive Liberator. Going by development names here. Yeah, it works.
Some of them can get pretty close to each other. Like you, we still have. You can’t change the ammunition.
So like the still the Liberator Penetrator, like you will still have your AP3 medium penetration ammo there. And. But some weapons will kind of get.
You can get them pretty close. Like the Breaker Spray and Pray and the Breaker, you could get a similar spread. You can change to have a bigger magazine on the breaker and then they get.
So we’ve also made it so that the Breaker Spray and pray, for example, even if you tweak the breaker to be as close as you get, that one will actually get more magazines because it is the Spray and pray, it will have a little bit more. And also you don’t have to grind for several hours to get that. You can get that kind of immediate shortcut to get to the spray and pray instead of then investing all of your time and energy into the breaker to just get it close to the spray and pray.
But it will be your spray and pray, yes, that will do more damage. But you can build weapons that will get close to others, but you will not be able to build a weapon that is an identical copy of another weapon, basically. Okay, so from one topic to the other, when I customize a weapon, am I able to save templates of the customized weapons or is this going to be like my variant of this weapon? Ah, that’s a good point.
So we have templates. You will have three templates for each weapon. And the reason we do it like that is because when you sit in the armory and make your configuration of that weapon like that will take some time.
You gotta sit there and fiddle, get it right. We don’t want you to do that in the loadout menu because then like everyone else will be like, come on man, just finish already. Yeah, these civilians are in dire need of rescue.
But which muscle attachment should I go with? Yes, exactly. So we made it. So you do that fiddling when you have more time and then you just choose one of your templates when you drop down.
So it makes the dropdown and the mission selection, the loadout faster. Okay, that sounds great. Because that’s of course one of the concerns and one of the things that we saw early in development when we had open customization in is that some people, I won’t name names, but one of them might be in this couch.
Spent way too long customizing their weapons in the loadout. Yes. And we couldn’t call you out on it because it just made you mad.
Yeah, I needed to figure out which exact configuration I needed. It’s understandable. Yeah.
Cool. We can talk about what will you use this for? Will it be relevant? And I would say we have a lot of stabilizing part, for example, that makes the weapon a bit heavier and clunkier use that matters a bit less on the automaton front because you will do less 180 noscopes and more. The enemies over there, you’re pretty long range.
So it doesn’t matter that much if your ergonomics is a bit worse. While if you’re fighting the predator strain against the terminids, you will want a pretty fast turnaround weapon. Yeah.
How will future warbonds work when it comes to weapon customization? So each weapon that we release in a new warbond will come with customization. So you get a new weapon, you also get the progression for depends on which weapon it is. It will have a different amount of customization, of course.
And as we move on, maybe we also create more and more weapon customization parts, more and more attachments, and then you will get more out of every weapon that we release, hopefully, if you like the feature, which we do. Awesome. Cool.
One last thing. In regards to weapon customization, I assume with the plethora of changes to weapons here, there’s a significant balance update as well? Well, yes, I mean, depends on what you call significant, but it is a balance update. You can read all about it in the patch notes or watch the patch note video, which will be linked in the description and check that out.
Super excited for weapon customization. I hope you guys are as well. It’s one of those things that we always felt was missing from Helldivers, being able to articulate who you are as a soldier on the battlefield and being able to tailor your weapons to your style of play.
So have at it. Enjoy, guys.

Updated to include the following data…
Ergonomics
• Controls how fast you aim down sights (ADS).
• Higher ergonomics = faster ADS, lighter handling.
• Lower ergonomics = slower ADS, but steadier aim.
• High ergonomics = more sway.
• Affected by attachments (e.g., sights, stocks).
⸻
Sway
• Refers to reticle drift while aiming.
• More sway = harder to hold aim steady.
• Reduced by:
• Lower ergonomics (heavier guns).
• Crouching or going prone.
• Stability-focused attachments (e.g., foregrips).
• Sidearms have inherent high sway.
⸻
Recoil
• Vertical and horizontal kick after firing.
• Reduced by:
• Crouching (~60% recoil).
• Prone (~40% recoil).
• Attachments (muzzle brakes, grips).
• Armor passives (Engineering Kit, Fortified = –30% recoil).
• Gunslinger passive = –70% sidearm recoil.
⸻
Stability
• Not shown directly, but reflects overall steadiness during aim and firing.
• Improved by:
• Lower ergonomics (heavier = steadier).
• Stability-boosting attachments (heavy barrels, stocks).
• Proper stance (crouch/prone).
• Trade-off: more stability = less handling speed.