Here is all the details regarding the major update(huge) to Helldivers 2 as of 4:30 AM CST Apr. 29th.

**Stratagems**
* Machinegun Sentry
* Increased health to match other Sentries
* Tesla Tower
* Increased health by 33%
* RL-77 Airburst Rocket Launcher
* Airburst Rocket Launcher will no longer detonate when shot near stratagems (HMG turret, Sentries, Resupplies) and other Helldivers.
* Reduced proximity radius
* Added reload stage for the Spear reload after the spent missile had been discarded.

**Enemies**
Balancing adjustments have been made to
* Bile Spewer and Nursing Spewers movespeed slightly reduced
* Hulks: Force required for them to stagger slightly increased
* Hulk Scorcher direct flamethrower damage reduced by 20%
* Devastator fire rate slightly increased (only the standard devastator)
* Gunships sideways movement slightly increased
* Scout strider Riders now less vulnerable to explosions
* Fog Generators health and armor increased
* Gunship spawners now have a much lower cap on how many gunships they can have active at the same time.

**Enemy Patrols**
* Balancing adjustment to patrol spawning.
* Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties.

## 🎮 Gameplay

* Made minor level generation improvements to how we distribute locations throughout the mission map. This should improve variation in distance between objectives, and objectives will likely not spawn as far away from each other as often as before.
* Added setting in the options menu gameplay section to disable automatic climbing and vaulting while sprinting.
* The Spread Democracy mission otherwise known as “raise the flag” can now be enjoyed on higher difficulties for maximum freedom spreading.
* When readying up, Helldivers now salute to ensure maximum democratic readiness.
* Added ambience to the Tremor planetary hazard to underline the severity so Helldivers can react accordingly
* Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.

Here are some additional details

# 🛠️ PATCH 01.000.300 ⚙️

## 🌍 Overview
For this patch, we have made improvements and changes to the following areas:
* Balance changes to weapons, stratagems, and enemies
* Change to the Spread Democracy mission
## ⚖️ Balancing
**General**
* Armors with armor rating above 100 now also reduce damage on headshots.
* Victory poses will now only play for the extracted. (No stolen valor on my ship.)

**Primary, Secondary, & Support Weapons**
* CB-9 Exploding Crossbow
* Slightly smaller explosion
* Increased stagger
* Decreased number of maximum mags from 12 to 8
* Increased number of magazines received from resupply from 6 to 8
* Slight reduction in ergonomics
* Muzzle velocity increased
* LAS-99 Quasar Cannon
* Increased recharge time by 5 seconds
* BR-14 Adjudicator
* Full auto is now the default fire mode
* Reduced recoil
* Increased maximum mags from 6 to 8
* Increased number of magazines received from resupply from 6 to 8
* Now placed amongst assault rifles
* Laser Cannon
* Slightly increased damage
* Slightly reduced damage versus large volume bodies
* SG-8P Punisher Plasma
* Decreased maximum mags from 12 to 8
* Increased amount of magazines received from resupply from 6 to 8
* Increased projectile speed, but will still keep a similar range
* Decreased damage falloff on the explosion
* Now placed in the energy weapons category
* ARC-12 Blitzer
* Increased shots per minute from 30 to 45
* Now placed in the energy weapons category
* R-36 Eruptor
* Decreased number of maximum mags from 12 to 6
* Explosion damage drops off slightly faster
* LAS-16 Sickle
* Decreased amount of magazines from 6 down to 3
* Scythe
* Increased damage from 300 to 350
* Decreased max number of mags from 6 down to 4
* Railgun
* Increased armor penetration in both safe mode and unsafe mode
* Stagger force slightly reduced
* MG-101 Heavy Machine Gun
* Third person crosshair enabled
* Diligence Counter Sniper
* Damage increased from 128 to 140
* Ergonomics improved
* Diligence
* Damage increased from 112 to 125
* P-19 Redeemer
* Slight increase in recoil
* Peacemaker
* Increased damage from 60 to 75
* Senator
* Increased damage from 150 to 175
* Speedloader added when reloading on an empty cylinder–speeds up reload on empty considerably
* Dagger
* Increased damage from 150 to 200
* Liberator
* Damage increased from 55 to 60
* Liberator Concussive
* Damage increased from 55 to 65
* Dominator
* Damage decreased from 300 to 275
* Guard Dog Rover
* Decreased damage by 30%
* Guard Dog
* Slight increase in damage
* Burning damage reduced by 15%